Dota 2 camera lock scripts

Dota 2 camera lock scripts

Dota 2 camera lock scripts

Dota 2 camera lock scripts

– Double-tap Space for the regular floaty(following) camera. Dota 2 camera lock scripts
Normally you’d only have to press and hold Space.
The way dota_camera_follow works forces the button to be double-tapped.

– Press C for a STATIC camera. Dota 2 camera lock scripts
This camera mode will not move even if you touch the edges of your screen.
The camera will be stuck to your character until you press C again.

THE CODE IS QUOTED BELOW.

Sup, people.
In case there are some — like me, who don’t feel comfortable with the always-free-floating-camera for whatever reason(I myself come from League of Legends and mainly play as Support, so I prefer to “quick-lock” my camera most of the time.), there is a (surprisingly) simple solution for it.

1. Go to .\Steam\Steamapps\Common\Dota 2 Beta\Dota\CFG\
Create a new file, and rename it “autoexec. cfg” — without the quotes, obviously.
And yes, change the file format when prompted.

2. Copypaste this “script” into the file.

unbind space
unbind c
bind space +dota_camera_follow
bind c “toggle dota_camera_lock”

For those smart-guys who are thinking “That’s not a script, it’s just key-bindings..”
You are half-correct. The. cfg file is a script that is executed at the start of the game. But what it does is just change your keys a bit.

What the bindings do, is UNBIND your C and Space buttons, and then rebind new actions to them. Simple instructions at the top.

There shouldn’t be anything bound to C by default, but the autoexec makes it fool-proof.
Space is the Camera Drag button by default.

What the bindings do, is UNBIND your C and Space buttons, and then rebind new actions to them.

What the bindings do, is UNBIND your C and Space buttons, and then rebind new actions to them.

IIRC, you don’t have to unbind, “bind” overwrites an existing keybinding.

I’m aware that it’s supposed to overwrite whatever is on that key, but there are cases where it might bug out or if you already have an autoexec file that uses aliases to bind keys.
Games like CS:S and L4D1/2 unbind all keys before rebinding them on start-up. I’ll honor the engine by doing the same with the autoexec script.

Although nothing is stopping people from leaving the unbind part out. It’ll work just as fine (except for the condition I mentioned) either way.

Watch Valve update after this.

but why would anyone want to lock their screen to their hero

why voluntarily handicap yourself

but why would anyone want to lock their screen to their hero

why voluntarily handicap yourself

I can’t say for other people (and I’ve heard your question a lot), but myself, I like to keep my camera locked onto my own character while I move around the map so I can instantly react to my nearest vicinity.

When I’m last-hitting, denying, or using skills, though, I will use the free camera to extend my “field of view.”

Does this work on mac? i need some serious help plz

Does this work on mac? i need some serious help plz

I believe it does since the console is built in the game.

I believe it does since the console is built in the game.

Sorry if i’m late, but do you just type the commands into the console?

Camera lock is an absolutely horrible habit to get into. If you play properly, your hero should almost never be at the center of the screen. No global abilities, no checking opposing carry’s items, no observing dives to see if you should tp, can’t abuse the aggro mechanics to pull creeps off of tower, can’t locate the farming PA through blur, can’t check rune without hotkeys (and I doubt many with camera lock on are advanced enough to hotkey rune spots), and more.

The only time it’s feasibly useful is for getting off solid creep blocks in lane, and even then most professional players still prefer free camera and get off amazing blocks.

Learn to play the game properly without crutches like camera lock that are going to cap you from reaching your potential. The longer you use the crutch, the harder it is to play without it.

Learn to play the game properly without crutches like camera lock that are going to cap you from reaching your potential. The longer you use the crutch, the harder it is to play without it.

I never understood why people are so against anything that resembles a camera lock. You can clearly tell from above that this isn’t a permanent camera lock, it’s toggleable (or “holdable”) for a reason.

Obviously you wouldn’t fire off long-range skillshots with a locked camera, or never look around the map with an unlocked camera, but sometimes it’s simply more comfortable to not constantly move the camera around. (Like while last-hitting/denying.)

Learn to play the game properly without crutches like camera lock that are going to cap you from reaching your potential. The longer you use the crutch, the harder it is to play without it.

I never understood why people are so against anything that resembles a camera lock. You can clearly tell from above that this isn’t a permanent camera lock, it’s toggleable (or “holdable”) for a reason.

Obviously you wouldn’t fire off long-range skillshots with a locked camera, or never look around the map with an unlocked camera, but sometimes it’s simply more comfortable to not constantly move the camera around. (Like while last-hitting/denying.)

Constantly untoggling and retoggling camera lock is not sufficiently fluid to be worthwhile. Watch any professional streaming player and you’ll see that they would literally never have camera lock on. They’re constantly checking one corner for gank spot, then snapping back to the hero with a hotkey, then checking the other corner, then snapping back, then checking another lane, then snapping back. Thus, the only case where toggling on and off the lock wouldn’t be more trouble than it’s worth is the case where you intend to be lazy and rarely unlock, in which case I argue the lock is inherently repressive to the growth of your situational awareness.

Free camera + a hotkey to refocus on your hero is faster and better in virtually every situation, and is precisely how you should learn the game.

Constantly untoggling and retoggling camera lock is not sufficiently fluid to be worthwhile. Watch any professional streaming player and you’ll see that they would literally never have camera lock on.

Free camera + a hotkey to refocus on your hero is faster and better in virtually every situation, and is precisely how you should learn the game.

Are we professional players? Does everyone play Dota 2 with the intention of becoming a professional player?

I highly doubt that.

Everybody has their own preference and playstyle, (Yours obviously goes against the type I’m here to aid/make easier.) and I don’t think there’s a whole lot anybody can do about it.

Dota 2 camera lock scripts

– Double-tap Space for the regular floaty(following) camera. Dota 2 camera lock scripts
Normally you’d only have to press and hold Space.
The way dota_camera_follow works forces the button to be double-tapped.

– Press C for a STATIC camera. Dota 2 camera lock scripts
This camera mode will not move even if you touch the edges of your screen.
The camera will be stuck to your character until you press C again.

THE CODE IS QUOTED BELOW.

Sup, people.
In case there are some — like me, who don’t feel comfortable with the always-free-floating-camera for whatever reason(I myself come from League of Legends and mainly play as Support, so I prefer to “quick-lock” my camera most of the time.), there is a (surprisingly) simple solution for it.

1. Go to .\Steam\Steamapps\Common\Dota 2 Beta\Dota\CFG\
Create a new file, and rename it “autoexec. cfg” — without the quotes, obviously.
And yes, change the file format when prompted.

2. Copypaste this “script” into the file.

unbind space
unbind c
bind space +dota_camera_follow
bind c “toggle dota_camera_lock”

For those smart-guys who are thinking “That’s not a script, it’s just key-bindings..”
You are half-correct. The. cfg file is a script that is executed at the start of the game. But what it does is just change your keys a bit.

What the bindings do, is UNBIND your C and Space buttons, and then rebind new actions to them. Simple instructions at the top.

There shouldn’t be anything bound to C by default, but the autoexec makes it fool-proof.
Space is the Camera Drag button by default.

What the bindings do, is UNBIND your C and Space buttons, and then rebind new actions to them.

What the bindings do, is UNBIND your C and Space buttons, and then rebind new actions to them.

IIRC, you don’t have to unbind, “bind” overwrites an existing keybinding.

I’m aware that it’s supposed to overwrite whatever is on that key, but there are cases where it might bug out or if you already have an autoexec file that uses aliases to bind keys.
Games like CS:S and L4D1/2 unbind all keys before rebinding them on start-up. I’ll honor the engine by doing the same with the autoexec script.

Although nothing is stopping people from leaving the unbind part out. It’ll work just as fine (except for the condition I mentioned) either way.

Watch Valve update after this.

but why would anyone want to lock their screen to their hero

why voluntarily handicap yourself

but why would anyone want to lock their screen to their hero

why voluntarily handicap yourself

I can’t say for other people (and I’ve heard your question a lot), but myself, I like to keep my camera locked onto my own character while I move around the map so I can instantly react to my nearest vicinity.

When I’m last-hitting, denying, or using skills, though, I will use the free camera to extend my “field of view.”

Does this work on mac? i need some serious help plz

Does this work on mac? i need some serious help plz

I believe it does since the console is built in the game.

I believe it does since the console is built in the game.

Sorry if i’m late, but do you just type the commands into the console?

Camera lock is an absolutely horrible habit to get into. If you play properly, your hero should almost never be at the center of the screen. No global abilities, no checking opposing carry’s items, no observing dives to see if you should tp, can’t abuse the aggro mechanics to pull creeps off of tower, can’t locate the farming PA through blur, can’t check rune without hotkeys (and I doubt many with camera lock on are advanced enough to hotkey rune spots), and more.

The only time it’s feasibly useful is for getting off solid creep blocks in lane, and even then most professional players still prefer free camera and get off amazing blocks.

Learn to play the game properly without crutches like camera lock that are going to cap you from reaching your potential. The longer you use the crutch, the harder it is to play without it.

Learn to play the game properly without crutches like camera lock that are going to cap you from reaching your potential. The longer you use the crutch, the harder it is to play without it.

I never understood why people are so against anything that resembles a camera lock. You can clearly tell from above that this isn’t a permanent camera lock, it’s toggleable (or “holdable”) for a reason.

Obviously you wouldn’t fire off long-range skillshots with a locked camera, or never look around the map with an unlocked camera, but sometimes it’s simply more comfortable to not constantly move the camera around. (Like while last-hitting/denying.)

Learn to play the game properly without crutches like camera lock that are going to cap you from reaching your potential. The longer you use the crutch, the harder it is to play without it.

I never understood why people are so against anything that resembles a camera lock. You can clearly tell from above that this isn’t a permanent camera lock, it’s toggleable (or “holdable”) for a reason.

Obviously you wouldn’t fire off long-range skillshots with a locked camera, or never look around the map with an unlocked camera, but sometimes it’s simply more comfortable to not constantly move the camera around. (Like while last-hitting/denying.)

Constantly untoggling and retoggling camera lock is not sufficiently fluid to be worthwhile. Watch any professional streaming player and you’ll see that they would literally never have camera lock on. They’re constantly checking one corner for gank spot, then snapping back to the hero with a hotkey, then checking the other corner, then snapping back, then checking another lane, then snapping back. Thus, the only case where toggling on and off the lock wouldn’t be more trouble than it’s worth is the case where you intend to be lazy and rarely unlock, in which case I argue the lock is inherently repressive to the growth of your situational awareness.

Free camera + a hotkey to refocus on your hero is faster and better in virtually every situation, and is precisely how you should learn the game.

Constantly untoggling and retoggling camera lock is not sufficiently fluid to be worthwhile. Watch any professional streaming player and you’ll see that they would literally never have camera lock on.

Free camera + a hotkey to refocus on your hero is faster and better in virtually every situation, and is precisely how you should learn the game.

Are we professional players? Does everyone play Dota 2 with the intention of becoming a professional player?

I highly doubt that.

Everybody has their own preference and playstyle, (Yours obviously goes against the type I’m here to aid/make easier.) and I don’t think there’s a whole lot anybody can do about it.

Dota 2 camera lock scripts

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